Video gaming startup Odyssey Interactive has officially launched in the month of August 2020 in the Kitchener, Canada. Along with its launch, it has also announced a $7.9M CAD seed funding from investors like Andreessen Horowitz, Golden Ventures, A16Z Cultural Leadership Fund, as well as angel investors, including Eros Resmini of Discord, Kevin Lin of Twitch, Steve Chen of YouTube and Paul Della Bitta of Blizzard.

Capital raised represents the startup’s first round of funding. It will build its studio and recruit developers in the Kitchener, Waterloo region.


Odyssey Interactive’s aim is to create mobile games that create a sense of community and purpose for players within the age group of 13 to 18. Also, the startup is wanting to compete with popular video game companies like Activision Blizzard, Supercell, and Y8 Games. In addition, the founding crew comprises of CEO Richard Henkel, President Dax Andrus, Chief Compliance Officer David Capurro, and Chief Technology Officer Eric Lawless. Also, they have controlled development teams at companies like Netflix, League of Legends creator Riot Games, and Teamfight Tactics.

The startup aims to create similar experiences of games like League of Legends or World of Warcraft for the next cohort of gamers. Odyssey Initiative feels that all of these popular video games, which span across genres and decades have something significant in common, that is they helped created communities that helped the common man feel like he/she was part of something bigger than just a game. Further, the co-founders added that Gen Z should also be provided with opportunities to relish similar experiences as the millennials did in their time since they have been growing up with phones being their main gaming platform. This is the reason the startup is building games purpose-built for youngsters so that it can become a core part of their lives.

Its video games will concentrate on innovative design choices that can build social ecosystems, and moment to moment gameplay that keeps players involved and forges player connections. Also, earnings will be generated through in-app purchases, while keeping the app free to download.

Moreover, with a plan to launch its first game by the end of 2021, Odyssey Interactive aims to take its first gaming prototype to pre-production level by October 2020. And accompanied by production and go-to-market scheduling by January 2021.

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Aishwarya writes about the startup ecosystem on VCBay. She is a third-year Computer Science engineering student who looks forward to exploring the world of startups and finance.

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